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Helpless

For our last semester, my talented colleagues and I have created a narrative and adventure based video game called Helpless.
In this production I am an environment and prop artist and I am expected to make 3D assets following the lowpoly style that was established by the art direction. All the models are made in Maya and the textures in Substance 3D Painter.
For more information and updates regarding this game, make sure to check out our Facebook page: https://www.facebook.com/helplessgame
Here's a list of the other artists working on this game:
Alex Dupuis - Art director
Sophie Payette - Lead environment artist
Handy Paul - Level artist and environment and prop artist
Maude Filiatrault - Environment and prop artist
Sofia Deshaies - Environment and prop artist
Anthony Técher - Texture artist
Fanny Ngo - Lead character artist
Olivier Barbeau- Character artist
Sophie Bauer - Rig and animation
Thomas Clermont - Rig and animation